So I made a game?
For my first game, I think I didn't do too bad. Jere's tutorial on how to create a broughlike was incredibly helpful and easy to follow. The game's base was built in about a day, with the next couple of days expanding the gameplay mechanics, adding new enemy types and floor tiles. Looking into the coding of other broughlikes using the same tutorial really helped.
The developer Beconic was very insightful. While I wasn't able to copy every they had implemented into their game, using my limited coding skill I was able to add slippyfloors and damagefloors (although uniformly in every level, and not in specific levels). Although small improvements, I think those additions made my game far more interesting to play and to look at.
Luckily I had old drawings I made as a kid which I used for my monster designs. So far only twenty have been included, but I plan maybe in the future once my coding skills become better and add the rest. I think I did my ten-year-old self proudly. He would've loved playing this game.
Will I make another game? Who knows? This was more of an experiment to see if I could do something like this. Maybe once I've finished my PhD (which is not in computer science or coding), I might make another game. I have an idea for a Strategy RPG using Broughlike philosophy.
For now,
Benji.
Files
Commons: Computer Monsters
A Pokemon-inspired Broughlike.
Status | Released |
Author | Jegafold |
Genre | Adventure |
Tags | 2D, 8-Bit, broughlike, Pixel Art, pokemon, Procedural Generation, Roguelike, Short, Singleplayer, Turn-based |
More posts
- I beat my own game!Oct 18, 2022
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